The Emerald RoomPrintable escape room kit · ages 16+ · A 1920s Speakeasy Mystery · Chicago 1926

Home / Printables / Escape Room Kits / For adults (16+) / The Emerald Room
The Emerald Room — printable escape room kit cover$9.99
10 puzzles + the accusationAges 16+2–8 players90 min26 pages

The Owner’s little green book has vanished during the Friday show. The feds raid the club at midnight. Find the thief, and the book, before they do.

  • Two editions: full colour and printer-friendly
  • Language: English
  • Nothing is shipped. One-time payment, not a subscription.

One-time payment · instant download · not a subscription

What is in the PDF

A cipher written in musical notes, cocktail ratios, a back-room poker table with the house rules printed, the gangster’s ledger, a telephone switchboard log and a typewriter with a tell-tale flaw. Every envelope holds two puzzles, so big groups can split up.

How to play

  1. Print the PDF single-sided and read the two-page host guide.
  2. Cut out the marked pieces and sort the puzzle pages into the envelopes the guide lists.
  3. Start the timer. Players solve each puzzle to get the code that opens the next envelope.
  4. Stuck? The hint table gives a gentle hint, a big hint and the answer for every puzzle.

Good for

1920s parties, adult game nights, groups of six to eight.

The Emerald Room — printable escape room kit coverThe Emerald Room — printable escape room kit coverThe Emerald Room — printable escape room kit cover

More printables

Murder on the Midnight Express — printable escape room kit cover$9.99
November 1934 · Six passengers, one killer

Murder on the Midnight Express

Ages 16+2–8 players90 min29 pages

A millionaire falls asleep in Compartment 5 and never wakes up. The Conductor has locked the train: name the killer before dawn.

Two editions: full colour and printer-friendly

One-time payment · instant download · not a subscription

Checkpoint Midnight — printable escape room kit cover$9.99
A Cold War Spy Mission · East Berlin 1962

Checkpoint Midnight

Ages 16+2–8 players90 min26 pages

A traitor inside the Western mission is about to sell the name of every agent. Find the mole, take back the list and cross before the shift change.

Two editions: full colour and printer-friendly

One-time payment · instant download · not a subscription